
Dashmetry Bloodlust Final Part
Dashmetry Bloodlust Final Part
How To Play
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Dashmetry Bloodlust Final Part
Rating:
10
(1 votes)
Technology:
HTML5
Platforms:
Browser (desktop, tablet, mobile)
DASHMETRY BLOODLUST FINAL PART OVERVIEW
Dashmetry Bloodlust Final Part is a Demon user level created by Emmanuel, built around cube, UFO, ship, and ball transitions within a brutal 10-second map. No user coins appear, keeping the focus entirely on survival. The level centers on high-speed tunnel navigation under both normal and reverse gravity. Tight spacing, mirrored structures, and constant velocity define the experience. Precision matters more than memorization. Enter the final rush now!
About Bloodlust Final Part
- Creator: Emmanuel
- ID: 734
- Difficulty: Demon
- Song: Time Machine - Waterflame
- Length: 10 seconds
- Beginning Segment: Cube
- Endless Mode, Shop, Lucky Wheel: Available
10-SECOND EXECUTION BLUEPRINT
Dashmetry Bloodlust Final Part offers no warm-up and no recovery space. Movement stays extremely fast from start to finish, demanding controlled, minimal inputs. Gravity reversal mirrors earlier structures, but flipped orientation changes every timing instinct.
- Opening Pad Launch: Mini cube slides into a red pad, clearing early spikes while crossing UFO and speed portals into tunnel entry.
- Normal Gravity Tunnel: Ship and UFO segments fly through spike-lined corridors, demanding tight alignment between ceiling and floor hazards.
- Shadow Transition Burst: Fast-paced shadow section mirrors earlier UFO structure, maintaining identical spacing through visual compression.
- Gravity Flip Trigger: Cube strikes blue portal, reversing gravity instantly and forcing adaptation before entering mirrored obstacle layouts.
- Reverse Tunnel Finish: UFO and ship repeat tunnel pattern upside down, requiring careful clicks until final corridor clears into victory.
Icon Control Essentials
- Cube: Click to jump, hold down the LMB to continuously jump
- UFO: Click continuously to keep flapping on space
- Ship: Hold down the LMB to fly upward, release to fly downard
- Ball: Click to change the icon’s gravity and land on the opposite
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